Death Stranding 2 Review: A Mesmerizing Art-House Experience with Star-Studded Cast

August 15, 2025

https://www.theguardian.com/games/2025/jun/23/death-stranding-2-on-the-beach-review-a-hypnotising-art-house-game-with-an-a-list-cast

Exploring the Depths of Death Stranding 2

What does Death Stranding 2 aim to communicate? Throughout your journey in this sequel to Hideo Kojima’s entrancing series, which doubles as a deliberately paced cargo management game, you’ll often find yourself contemplating this question. The expansive, supernatural landscapes of Mexico and Australia provide ample space for reflection on the minute aspects and baffling events you encounter. Moreover, probing this question often unveils profound insights.

The fact that the game withstands such deep analysis is a testament to its meticulous design. Unlike other popular games where the narrative might be more straightforward, Death Stranding 2 invites a level of scrutiny akin to that of arthouse films. It achieves a delicate balance, with subtle storytelling and comprehensive gameplay systems that create a compelling tension. Initially, you might tolerate one aspect to enjoy the other, but eventually, you come to appreciate both deeply.

Continuing the Enigmatic Journey

For newcomers, Death Stranding 2 is indeed the second installment in a series centered around transporting goods across treacherous terrains, either on foot or by vehicle, much like a futuristic courier in a post-apocalyptic world. The original game set up a scenario where the dead could cross back into the world of the living as ghostly entities known as Beached Things (BTs). Encounters with BTs could lead to catastrophic explosions known as “voidouts,” leaving nothing but immense craters behind.

With society now hidden away in underground shelters, the protagonist Sam Porter Bridges, portrayed by Norman Reedus, was tasked with reconnecting scattered communities across America through a network known as the “chiral network,” fostering hope for rejuvenation. Having succeeded in his mission across the continent with a supernatural infant named Lou in tow, Sam finds himself secluded in Mexico enjoying a simpler life with Lou, now a toddler, as the sequel begins.

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And that’s just scratching the surface. The game kicks off with six minutes of cutscenes that barely skim the surface of Kojima’s complex blend of sci-fi and poetic metaphors. Unraveling these mysteries provides half the enjoyment (the other half being the actual cargo deliveries), though even casual engagement with the world reveals an internally consistent, dreamlike logic. The altered geography of the game’s version of Australia, whether always like this or transformed, contributes to the setting’s eerie consistency.

Return to Action

Despite its reflective nature, the game is not about watching Sam live out his retirement. He is soon drawn back into service, tasked with reconnecting Mexican and Australian survivors to the chiral network for a company named Drawbridge, funded by an enigmatic benefactor and led by the returning character Fragile, played by Léa Seydoux. Adding intrigue, Fragile sports a pair of Greta Garbo gloves around her neck, which animate like a second set of hands.

A dynamic crew accompanies Sam, including high-profile actors like Seydoux, George Miller, Guillermo del Toro, Nicolas Winding Refn, Elle Fanning, and Shioli Kutsuna, all delivering stellar performances. Characters serve as both poetic figures and dark metaphors, with interactions that occasionally break through their strangeness to touch on deeply human moments. The game’s emotional depth is palpable in scenes like one where characters Rainy and Tomorrow share a song.

The act of delivering packages is elevated to an art form. While it may sound mundane, the intricate gameplay systems draw you in irresistibly. Combat has been enhanced from the first game, offering more frequent and engaging confrontations with both BTs and human adversaries, supported by polished mechanics that make actions feel impactful. Preparation is as satisfying as execution, providing a sense of control in a chaotic world — a sentiment many could relate to from recent global lockdowns.

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Kojima reimagined the narrative for Death Stranding 2 post-pandemic, reflecting themes of isolation and societal fear of exposure. The game subtly integrates these themes, allowing players to interact remotely, sharing resources and leaving markers for others, mirroring the isolated yet connected experience of social media.

While Death Stranding 2 builds on its predecessor, it refines its unique elements, offering more polished combat, a more intricate world, and varied missions. The invitation to undertake this peculiar journey once more may seem like a jest, yet the game’s rich mechanics and layered meanings compel players to strap on their backpacks again.

Amidst its many messages, Death Stranding 2 emphasizes a poignant reminder: despite global crises or technological barriers, human connections endure. A powerful message indeed, from a game centered around package delivery.

Death Stranding 2 launches on 26 June, priced at £69.99/US$69.99/A$124.95.

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