The Simpsons’ Bizarre Romance with Video Games: A Decades-Long Love Story Unveiled!

January 6, 2026

https://www.theguardian.com/games/2025/nov/05/the-simpsons-has-a-long-weird-love-affair-with-video-games

Once again, Fortnite has managed to stay at the forefront of gaming culture. Over the past five years, Epic Games has kept its online shooter game, Fortnite, in the spotlight by constantly introducing pop culture mashups, featuring everything from Marvel superheroes to John Wick, and even singer Sabrina Carpenter. These temporary events allow players to immerse themselves as their favorite cinematic and musical figures, rejuvenating the game’s appeal and simultaneously providing a lucrative income source for the involved brands.

This time, it’s The Simpsons’ turn. This month, Fortnite’s island transforms into a small-scale Springfield, featuring iconic characters and locations. Players can engage in shootouts at Moe’s Tavern as Homer or grab a squishee at the Kwik-E-Mart with Bart. The island is littered with delightful Simpsons references, including Otto now driving the Battlebus and appearances from characters like Duffman and Seymour Skinner’s steamed hams, alongside drooling aliens.

This latest collaboration with Fortnite is just another chapter in The Simpsons’ long history with video games. In 1991, less than two years after the show first aired, Acclaim Entertainment released Bart vs. The Space Mutants. This side-scrolling platform game featured Bart Simpson battling an alien invasion with extremely precise jumps and boss fights against characters like Nelson and Sideshow Bob, all set to a repetitive scratchy sound clip of Bart saying “eat my shorts.”

Despite receiving mixed reviews, the game sold over a million copies and sparked a series of Bart-centric games, including Bart vs. The World and Bart’s House of Weirdness. Bart, a notorious video game enthusiast, perfectly encapsulated the era’s typical young gamer, complete with a penchant for mischief and cartoonish violence, making these games a natural extension of his character.

The synergy between The Simpsons and video games was highlighted in the 1995 Christmas special “Marge Be Not Proud,” where Bart lusts after the ultra-violent video game Bonestorm. The episode parodies the intense marketing that surrounded the 1992 release of Mortal Kombat, a game known for its graphic violence, which Bart would have undoubtedly enjoyed. Ultimately, Bart receives the much more subdued Lee Carvallo’s Putting Challenge as a gift, humorously reflecting the console wars between the edgy Sega Mega Drive and the family-friendly Nintendo Entertainment System.

A standout early Simpsons game, released shortly after Bart vs. The Space Mutants, was Konami’s 1992 arcade title, The Simpsons. This four-player beat-em-up game had the Simpson family fighting against Mr. Burns, who had kidnapped Maggie in a whimsical plot that served as an excuse to explore various Springfield locales using unconventional weapons like skateboards and vacuum cleaners. My personal favorite from the 90s, however, was the 1996 PC game The Simpsons Cartoon Studio, which allowed players to create their own Simpsons animations using show assets—a precursor to the kinds of memes that Fortnite fans of The Simpsons are likely to create and share today.

See also  Top UK Podcasts of 2025 Unveiled: Discover the Must-Listen Hits This Year!

Over the years, The Simpsons continued to cleverly critique video games through the fictional Noiseland arcade, filled with humorous fictional games like Jane Fonda’s Legwarmers of Death and the brilliantly named My Dinner With André game from the episode “Boy-Scoutz ’n the Hood.” Video games also serve as a cultural lens through which the show examines its characters, such as the Flanders children preferring the evangelical game Billy Graham’s Bible Blaster, where Rod Flanders exclaims, “Keep firing; convert the heathens!”

Perhaps presaging the Fortnite collaboration most was the beloved 2003 game The Simpsons: Hit & Run. This Grand Theft Auto spoof allowed players to explore Springfield, tackle missions, and thwart yet another alien scheme. This title remains one of the last great Simpsons games, and much of the gaming press has reacted to the Fortnite collaboration with a nostalgic longing for a sequel to Hit & Run.

The ongoing partnership between The Simpsons and Fortnite underscores how The Simpsons continues to maintain its cultural relevance, despite no longer being the television juggernaut it once was. The mix of slapstick, parody, and social commentary found in The Simpsons mirrors the chaotic and self-aware narratives prevalent in many video games. Both emerged as cultural forces in the early 90s, a time characterized by its frenetic postmodern sensibilities, and have since navigated the extremes of consumer culture. While Fortnite may not be the venue that most fans would have chosen for a contemporary Simpsons game, it is fittingly reflective of a modern digital playground—a realm of endless memes, soundbites, and cartoonish antics that will likely continue to engage and monetize audiences for years to come.

Game Recommendations

Despite my reservations about its possibly malevolent nature, I find Ball x Pit to be incredibly engrossing. It’s a dungeon-crawling arcade game that blends elements of Space Invaders, Vampire Survivors, and classic ball-bouncing games like Breakout. Players shoot balls at descending skeletons, with each defeated wave unlocking new perks and upgrades. Above ground, you construct a base, sending characters to gather resources. The screen is a chaotic display of creatures, spells, and bouncing balls—a hypnotic visual feast that seems almost to play itself, yet remains utterly captivating. Keza MacDonald

Available on: Nintendo Switch, PS5, Xbox, PC, Mac

See also  Alfred Brendel: Celebrating the Quintessential Pianist's Legacy and Genius

Estimated playtime: Endlessly, in sessions of 15-20 minutes

Recommended Reads

  • The Independent Workers Union of Great Britain, representing a diverse group of gig economy workers, including video game studio contractors, has accused Rockstar Games, the producer of Grand Theft Auto VI, of engaging in severe anti-union activities. Rockstar has refuted these claims, stating that the dismissal of over 30 union members at Rockstar Lincoln was due to “gross misconduct.”

  • In more traditional gaming news, Nintendo’s Switch 2 has achieved nearly 11 million sales since its debut in June, outpacing the PlayStation 5 and making it the most successful console launch in history. The original Switch continues to perform strongly and is on course to surpass the PlayStation 2’s record of 160 million units, potentially becoming Nintendo’s best-selling console ever.

  • Responding to the Trump administration’s use of video game memes to recruit for ICE, some of Halo’s original creators have voiced their disapproval. Marcus Lehto, the designer of Master Chief, expressed his disgust at seeing Halo used in this way, and designer Jaime Griesemer deemed it “despicable.” Meanwhile, Martin O’Donnell, composer of the iconic Halo soundtrack and now a Republican congressional candidate in Nevada, controversially stated his willingness to collaborate with the Trump administration.

Clickworthy Content

  • Football Manager 26 – a contemporary simulation for today’s soccer fans | ★★★★☆

  • The Outer Worlds 2 – this enhanced sequel offers an expansive and engaging space adventure | ★★★☆☆

  • Exploring how Mortal Kombat shaped the gaming landscape amid widespread moral panic

  • Delving into the hidden psychology of horror games – why we’re drawn to what scares us

  • A sequel to PowerWash Simulator could be the stress-relieving game we all need right now | Ellie Gibson

Interactive Queries

Reader Kirk poses this week’s intriguing question:

“While I admire the visual artistry in many games, I’m troubled by the prevalent violence. Is it too challenging to devise engaging games that avoid conflict? It seems like all major budget games feature violence.”

This topic frequently sparks debate among game designers and critics. Since the days of Space Invaders, video games have typically presented players with adversaries to overcome: without conflict and the resulting adrenaline rush, how can a game maintain its appeal? Some argue that conflict is a fundamental element of most narrative structures and an almost unavoidable aspect of game design. Others believe that the prevalence of violence in video games indicates a lack of creativity.

In a 2017 article on Gamesindustry.biz, game designer Brie Code suggested that many games are designed to trigger a fight-or-flight response, and discussed how the industry could shift towards a tend-and-befriend approach. “What elements are missing from game design?” she asked, addressing both mechanics and the emotional responses they evoke. A Game Developer essay by Brian Fairbanks echoed this sentiment, noting that life’s complexities are often simplified into combat scenarios in games, and questioned how nonviolent games could provide similar levels of engagement and challenge without resorting to weaponry.

It’s worth noting, however, that there are numerous successful non-violent games, like Animal Crossing, which are considered blockbusters. While there isn’t a comprehensive list, resources like ThinkyGames (which lets users filter out action and combat) and a dedicated non-violent game page on Steam offer good starting points. For family-friendly, non-violent gaming, Common Sense Media is another excellent resource. KM

If you have a question for the Interactive Queries section, or any other comments about the newsletter – please email us at pushingbuttons@theguardian.com.

Note: This article was updated on November 6, 2025. An earlier version incorrectly stated that the bus driver in The Simpsons was named Otis; the correct name is Otto.

Similar Posts:

Rate this post

Leave a Comment

Share to...